Note that a DM can always make a different ruling, but as often the rules are fairly indulgent with the player and I would let them stand that way. So, in that case, it's the player controlling the PC who decides, and he will probably decide that the damage occurs before he reappears. For example, if two effects occur at the end of a player character’s turn, the player decides which of the two effects happens first." If two or more things happen at the same time on a character or monster’s turn, the person at the game table - whether player or DM - who controls that creature decides the order in which those things happen. In rare cases, effects can happen at the same time, especially at the start or end of a creature’s turn. There already was a rule in the PH about simultaneous spells, but Xanathar made it clear: "Most effects in the game happen in succession, following an order set by the rules or the DM. So we obviously have "simultaneous effects", and the disappearance can be considered specifically separate from the reappearance (otherwise the description would have been "immediately after you reappear"). All the effects (the disappearance, the reappearance and the thunder damage) are instantaneous because the spell is and because the thunder damage occurs "immediately after you disappear". Additionally, nothing in the grappled condition prevents the creature from being moved by something like thunder step, similar to how misty step would work, so this too will work.Actually, the rules provide the answer. Thus, a grappled creature is a valid target. For example, Minor Step, Thunder Step, Dimension Door, Arcane Gate. No part of this says that the creature must not be grappled or provides any restrictions that would prevent a grappled creature from being teleported. Dungeons and Dragons DnD teleport 5e is perhaps the strongest mobility spell in all. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in otherwise, the creature is left behind. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Now looking at the thunder step spell, we see that it states: Thunder Step: You teleport yourself to an unoccupied space you can see within range. The last one in particular mentions misty step as a means of escaping a grapple which shows that teleportation is a valid means of escape. Thunder Step - DnD Wiki Dungeons and Dragons (D&D 5E) Wiki. What are the options for my restrained and overwhelmed spellcaster NPC?Īll of these work as ways to get a creature out a grapple because they remove the grappled creature from the reach of the grappler.Can you grapple-drag someone out of a grapple? Thunder Step 5e School: Conjuration Level: 3 Casting Time: 1 Action Range: 90 feet Components: V Duration: Instantaneous Spell Description You teleport yourself to an unoccupied space you can see within range.Does shoving a creature break its grapple on another?.Can you shove your way out of a grapple?.There are already quite a few questions on different methods of escaping a grapple including (but not limited to): The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.
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